I suggest you can deal with the knockback and stun with Krelm's if you want to give up nemesis. The only other thing that can slow you down is stun, knockback or waller. Vengeance provides immunity to freeze and jailer. The only abilities meant to be on cooldown are vengeance and rain. The Hellcat Waistguard belt provides spike damage consistently. I mastered the set dungeon with this build on the first try without knowing any of the conditions. Your hellfire amulet should have awareness as a backup or one of the other listed passives. While hitting enemies you can burn off the cooldown of vengeance faster then it wears off because of ORoZ. Vengeance with seethe up will allow you enough hatred to never stop strafing. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). +5–6 Maximum Discipline (Demon Hunter Only).Increases Strafe Damage by 75–100 % (Demon Hunter Only)
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